Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -6,6 +6,7 @@ using Content.Shared.Alert;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity
@@ -52,7 +53,7 @@ namespace Content.IntegrationTests.Tests.Gravity
var coordinates = grid.ToCoordinates();
human = entityManager.SpawnEntity("HumanDummy", coordinates);
Assert.True(human.TryGetComponent(out alerts));
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out alerts));
});
// Let WeightlessSystem and GravitySystem tick