Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -251,7 +251,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
// spawn and give them an item that has actions
serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight",
new EntityCoordinates(serverPlayerEnt.Uid, (0, 0)));
Assert.That(serverFlashlight.TryGetComponent<ItemActionsComponent>(out var itemActions));
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(serverFlashlight.Uid, out var itemActions));
// we expect this only to have a toggle light action initially
var actionConfigs = itemActions.ActionConfigs.ToList();
Assert.That(actionConfigs.Count == 1);