Inline TryGetComponent completely, for real
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@@ -251,7 +251,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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// spawn and give them an item that has actions
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serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight",
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new EntityCoordinates(serverPlayerEnt.Uid, (0, 0)));
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Assert.That(serverFlashlight.TryGetComponent<ItemActionsComponent>(out var itemActions));
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Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(serverFlashlight.Uid, out var itemActions));
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// we expect this only to have a toggle light action initially
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var actionConfigs = itemActions.ActionConfigs.ToList();
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Assert.That(actionConfigs.Count == 1);
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