Inline TryGetComponent completely, for real
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@@ -2,6 +2,7 @@
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using Content.Shared.VendingMachines;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
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@@ -22,7 +23,7 @@ namespace Content.Client.VendingMachines
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{
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base.Open();
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if (!Owner.Owner.TryGetComponent(out SharedVendingMachineComponent? vendingMachine))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out SharedVendingMachineComponent? vendingMachine))
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{
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return;
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}
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