Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Storage.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -31,7 +32,7 @@ namespace Content.Client.Storage.Visualizers
base.InitializeEntity(entity);
if (_openIcon != null &&
entity.TryGetComponent<SpriteComponent>(out var spriteComponent) &&
IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(entity.Uid, out var spriteComponent) &&
spriteComponent.BaseRSI?.Path != null)
{
spriteComponent.LayerMapReserveBlank(OpenIcon);