Inline TryGetComponent completely, for real
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@@ -5,6 +5,7 @@ using Content.Shared.Storage.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -31,7 +32,7 @@ namespace Content.Client.Storage.Visualizers
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base.InitializeEntity(entity);
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if (_openIcon != null &&
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entity.TryGetComponent<SpriteComponent>(out var spriteComponent) &&
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IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(entity.Uid, out var spriteComponent) &&
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spriteComponent.BaseRSI?.Path != null)
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{
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spriteComponent.LayerMapReserveBlank(OpenIcon);
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