Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Stacks;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
@@ -83,7 +84,7 @@ namespace Content.Client.Stack
if (_isComposite
&& _spriteLayers.Count > 0
&& entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
&& IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity.Uid, out var spriteComponent))
{
var spritePath = _spritePath ?? spriteComponent.BaseRSI!.Path!;