Inline TryGetComponent completely, for real
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@@ -35,7 +35,7 @@ namespace Content.Client.Rotation
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent? animation))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(sprite.Owner.Uid, out AnimationPlayerComponent? animation))
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{
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sprite.Rotation = rotation;
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return;
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