Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Recycling;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Recycling
@@ -20,8 +21,8 @@ namespace Content.Client.Recycling
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent? sprite) ||
!entity.TryGetComponent(out AppearanceComponent? appearance))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ISpriteComponent? sprite) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AppearanceComponent? appearance))
{
return;
}