Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Pointing.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Pointing.Components
@@ -12,7 +13,7 @@ namespace Content.Client.Pointing.Components
{
base.Startup();
if (Owner.TryGetComponent(out SpriteComponent? sprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}