Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -2,6 +2,7 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.MachineLinking
@@ -16,7 +17,7 @@ namespace Content.Client.MachineLinking
{
base.InitializeEntity(entity);
if (entity.TryGetComponent(out SpriteComponent? sprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? sprite))
{
sprite.LayerMapReserveBlank(Layer);
}