Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -2,6 +2,7 @@ using Content.Client.Hands;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Items.Components
{
@@ -14,7 +15,7 @@ namespace Content.Client.Items.Components
if (!Owner.TryGetContainer(out var container))
return;
if (container.Owner.TryGetComponent(out HandsComponent? hands))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner.Uid, out HandsComponent? hands))
hands.UpdateHandVisualizer();
}
}