Inline TryGetComponent completely, for real
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@@ -2,6 +2,7 @@ using Content.Client.Hands;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Items.Components
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{
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@@ -14,7 +15,7 @@ namespace Content.Client.Items.Components
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if (!Owner.TryGetContainer(out var container))
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return;
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if (container.Owner.TryGetComponent(out HandsComponent? hands))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner.Uid, out HandsComponent? hands))
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hands.UpdateHandVisualizer();
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}
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}
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