Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,4 +1,6 @@
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Client.Instruments.UI
@@ -16,7 +18,7 @@ namespace Content.Client.Instruments.UI
protected override void Open()
{
if (!Owner.Owner.TryGetComponent<InstrumentComponent>(out var instrument)) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<InstrumentComponent?>(Owner.Owner.Uid, out var instrument)) return;
Instrument = instrument;
_instrumentMenu = new InstrumentMenu(this);