Inline TryGetComponent completely, for real
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@@ -1,4 +1,6 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Instruments.UI
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@@ -16,7 +18,7 @@ namespace Content.Client.Instruments.UI
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protected override void Open()
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{
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if (!Owner.Owner.TryGetComponent<InstrumentComponent>(out var instrument)) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<InstrumentComponent?>(Owner.Owner.Uid, out var instrument)) return;
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Instrument = instrument;
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_instrumentMenu = new InstrumentMenu(this);
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