Inline TryGetComponent completely, for real
This commit is contained in:
@@ -3,6 +3,8 @@ using Content.Client.Disposal.Components;
|
||||
using Content.Client.Disposal.UI;
|
||||
using Content.Shared.Disposal;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.Disposal.Systems
|
||||
{
|
||||
@@ -38,7 +40,7 @@ namespace Content.Client.Disposal.Systems
|
||||
{
|
||||
if (component.Deleted) return true;
|
||||
|
||||
if (!component.Owner.TryGetComponent(out ClientUserInterfaceComponent? userInterface)) return true;
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out ClientUserInterfaceComponent? userInterface)) return true;
|
||||
|
||||
var state = component.UiState;
|
||||
if (state == null) return true;
|
||||
|
||||
Reference in New Issue
Block a user