Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -3,6 +3,8 @@ using Content.Client.Disposal.Components;
using Content.Client.Disposal.UI;
using Content.Shared.Disposal;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Disposal.Systems
{
@@ -38,7 +40,7 @@ namespace Content.Client.Disposal.Systems
{
if (component.Deleted) return true;
if (!component.Owner.TryGetComponent(out ClientUserInterfaceComponent? userInterface)) return true;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out ClientUserInterfaceComponent? userInterface)) return true;
var state = component.UiState;
if (state == null) return true;