Inline TryGetComponent completely, for real
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@@ -291,8 +291,8 @@ namespace Content.Client.Damage
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private void InitializeVisualizer(IEntity entity, DamageVisualizerDataComponent damageData)
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{
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if (!entity.TryGetComponent<SpriteComponent>(out SpriteComponent? spriteComponent)
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|| !entity.TryGetComponent<DamageableComponent>(out var damageComponent)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? spriteComponent)
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|| !IoCManager.Resolve<IEntityManager>().TryGetComponent<DamageableComponent?>(entity.Uid, out var damageComponent)
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|| !IoCManager.Resolve<IEntityManager>().HasComponent<AppearanceComponent>(entity.Uid))
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return;
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