Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -2,6 +2,7 @@
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Cuffs.Components
{
@@ -21,7 +22,7 @@ namespace Content.Client.Cuffs.Components
return;
}
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var sprite))
{
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
}