Inline TryGetComponent completely, for real
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.Cuffs.Components
|
||||
{
|
||||
@@ -21,7 +22,7 @@ namespace Content.Client.Cuffs.Components
|
||||
return;
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var sprite))
|
||||
{
|
||||
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user