Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Targeting;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
@@ -34,7 +35,7 @@ namespace Content.Client.CombatMode
public bool IsInCombatMode()
{
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent? combatMode))
if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out CombatModeComponent? combatMode))
{
return false;
}