Inline TryGetComponent completely, for real
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@@ -4,6 +4,7 @@ using Content.Shared.Targeting;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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@@ -34,7 +35,7 @@ namespace Content.Client.CombatMode
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public bool IsInCombatMode()
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{
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null || !entity.TryGetComponent(out CombatModeComponent? combatMode))
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if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out CombatModeComponent? combatMode))
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{
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return false;
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}
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