Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -29,7 +29,7 @@ namespace Content.Client.Clickable
/// <returns>True if the click worked, false otherwise.</returns>
public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
{
if (!Owner.TryGetComponent(out ISpriteComponent? sprite) || !sprite.Visible)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite) || !sprite.Visible)
{
drawDepth = default;
renderOrder = default;