Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Cargo;
using Content.Shared.Cargo.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using static Content.Shared.Cargo.Components.SharedCargoConsoleComponent;
using static Robust.Client.UserInterface.Controls.BaseButton;
@@ -49,8 +50,8 @@ namespace Content.Client.Cargo
{
base.Open();
if (!Owner.Owner.TryGetComponent(out GalacticMarketComponent? market) ||
!Owner.Owner.TryGetComponent(out CargoOrderDatabaseComponent? orders)) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out GalacticMarketComponent? market) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out CargoOrderDatabaseComponent? orders)) return;
Market = market;
Orders = orders;