Remove IBody, IBodyPart, IMechanism and IMechanismBehavior (#4187)

* Remove IBody, IBodyPart, IMechanism and IMechanismBehavior interfaces

* Summary cleanup
This commit is contained in:
DrSmugleaf
2021-06-16 16:44:38 +02:00
committed by GitHub
parent 7cbfbad578
commit 69969bbdc6
72 changed files with 508 additions and 1142 deletions

View File

@@ -1,9 +1,12 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Body.Behavior;
using Content.Shared.Body.Components;
using Content.Shared.Body.Mechanism;
using Content.Shared.Body.Part.Property;
using Content.Shared.Body.Surgery;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
@@ -17,24 +20,24 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Part
{
public abstract class SharedBodyPartComponent : Component, IBodyPart
public abstract class SharedBodyPartComponent : Component, IBodyPartContainer
{
public override string Name => "BodyPart";
public override uint? NetID => ContentNetIDs.BODY_PART;
private IBody? _body;
private SharedBodyComponent? _body;
// TODO BODY Remove
[DataField("mechanisms")]
private List<string> _mechanismIds = new();
private readonly List<string> _mechanismIds = new();
public IReadOnlyList<string> MechanismIds => _mechanismIds;
[ViewVariables]
private readonly HashSet<IMechanism> _mechanisms = new();
private readonly HashSet<SharedMechanismComponent> _mechanisms = new();
[ViewVariables]
public IBody? Body
public SharedBodyComponent? Body
{
get => _body;
set
@@ -59,13 +62,25 @@ namespace Content.Shared.Body.Part
}
}
/// <summary>
/// The string to show when displaying this part's name to players.
/// </summary>
[ViewVariables]
public string DisplayName => Name;
/// <summary>
/// <see cref="BodyPartType"/> that this <see cref="IBodyPart"/> is considered
/// to be.
/// For example, <see cref="BodyPartType.Arm"/>.
/// </summary>
[ViewVariables]
[DataField("partType")]
public BodyPartType PartType { get; private set; } = BodyPartType.Other;
/// <summary>
/// Determines how many mechanisms can be fit inside this
/// <see cref="SharedBodyPartComponent"/>.
/// </summary>
[ViewVariables] [DataField("size")] public int Size { get; private set; } = 1;
[ViewVariables] public int SizeUsed { get; private set; }
@@ -74,7 +89,7 @@ namespace Content.Shared.Body.Part
// TODO BODY surgerydata
/// <summary>
/// What types of BodyParts this <see cref="IBodyPart"/> can easily attach to.
/// What types of BodyParts this <see cref="SharedBodyPartComponent"/> can easily attach to.
/// For the most part, most limbs aren't universal and require extra work to
/// attach between types.
/// </summary>
@@ -82,17 +97,14 @@ namespace Content.Shared.Body.Part
[DataField("compatibility")]
public BodyPartCompatibility Compatibility { get; private set; } = BodyPartCompatibility.Universal;
/// <summary>
/// Set of all <see cref="IMechanism"/> currently inside this
/// <see cref="IBodyPart"/>.
/// </summary>
// TODO BODY Mechanisms occupying different parts at the body level
[ViewVariables]
public IReadOnlyCollection<IMechanism> Mechanisms => _mechanisms;
public IReadOnlyCollection<SharedMechanismComponent> Mechanisms => _mechanisms;
// TODO BODY Replace with a simulation of organs
/// <summary>
/// Represents if body part is vital for creature.
/// If the last vital body part is removed creature dies
/// Whether or not the owning <see cref="Body"/> will die if all
/// <see cref="SharedBodyPartComponent"/>s of this type are removed from it.
/// </summary>
[ViewVariables]
[DataField("vital")]
@@ -105,7 +117,7 @@ namespace Content.Shared.Body.Part
[ViewVariables]
public ISurgeryData? SurgeryDataComponent => Owner.GetComponentOrNull<ISurgeryData>();
protected virtual void OnAddMechanism(IMechanism mechanism)
protected virtual void OnAddMechanism(SharedMechanismComponent mechanism)
{
var prototypeId = mechanism.Owner.Prototype!.ID;
@@ -120,7 +132,7 @@ namespace Content.Shared.Body.Part
Dirty();
}
protected virtual void OnRemoveMechanism(IMechanism mechanism)
protected virtual void OnRemoveMechanism(SharedMechanismComponent mechanism)
{
_mechanismIds.Remove(mechanism.Owner.Prototype!.ID);
mechanism.Part = null;
@@ -176,11 +188,6 @@ namespace Content.Shared.Body.Part
return SurgeryDataComponent?.CheckSurgery(surgery) ?? false;
}
/// <summary>
/// Attempts to perform surgery on this <see cref="IBodyPart"/> with the given
/// tool.
/// </summary>
/// <returns>True if successful, false if there was an error.</returns>
public bool AttemptSurgery(SurgeryType toolType, IBodyPartContainer target, ISurgeon surgeon, IEntity performer)
{
DebugTools.AssertNotNull(toolType);
@@ -191,14 +198,14 @@ namespace Content.Shared.Body.Part
return SurgeryDataComponent?.PerformSurgery(toolType, target, surgeon, performer) ?? false;
}
public bool CanAttachPart(IBodyPart part)
public bool CanAttachPart(SharedBodyPartComponent part)
{
DebugTools.AssertNotNull(part);
return SurgeryDataComponent?.CanAttachBodyPart(part) ?? false;
}
public virtual bool CanAddMechanism(IMechanism mechanism)
public virtual bool CanAddMechanism(SharedMechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
@@ -208,19 +215,16 @@ namespace Content.Shared.Body.Part
}
/// <summary>
/// Tries to add a mechanism onto this body part.
/// Tries to add a <see cref="SharedMechanismComponent"/> to this part.
/// </summary>
/// <param name="mechanism">The mechanism to try to add.</param>
/// <param name="mechanism">The mechanism to add.</param>
/// <param name="force">
/// Whether or not to check if the mechanism can be added.
/// Whether or not to check if the mechanism is compatible.
/// Passing true does not guarantee it to be added, for example if
/// it was already added before.
/// </param>
/// <returns>
/// True if successful, false if there was an error
/// (e.g. not enough room in <see cref="IBodyPart"/>).
/// Will return false even when forced if the mechanism is already
/// added in this <see cref="IBodyPart"/>.
/// </returns>
public bool TryAddMechanism(IMechanism mechanism, bool force = false)
/// <returns>true if added, false otherwise even if it was already added.</returns>
public bool TryAddMechanism(SharedMechanismComponent mechanism, bool force = false)
{
DebugTools.AssertNotNull(mechanism);
@@ -239,7 +243,12 @@ namespace Content.Shared.Body.Part
return true;
}
public bool RemoveMechanism(IMechanism mechanism)
/// <summary>
/// Tries to remove the given <see cref="mechanism"/> from this part.
/// </summary>
/// <param name="mechanism">The mechanism to remove.</param>
/// <returns>True if it was removed, false otherwise.</returns>
public bool RemoveMechanism(SharedMechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
@@ -253,7 +262,14 @@ namespace Content.Shared.Body.Part
return true;
}
public bool RemoveMechanism(IMechanism mechanism, EntityCoordinates coordinates)
/// <summary>
/// Tries to remove the given <see cref="mechanism"/> from this
/// part and drops it at the specified coordinates.
/// </summary>
/// <param name="mechanism">The mechanism to remove.</param>
/// <param name="coordinates">The coordinates to drop it at.</param>
/// <returns>True if it was removed, false otherwise.</returns>
public bool RemoveMechanism(SharedMechanismComponent mechanism, EntityCoordinates coordinates)
{
if (RemoveMechanism(mechanism))
{
@@ -264,7 +280,16 @@ namespace Content.Shared.Body.Part
return false;
}
public bool DeleteMechanism(IMechanism mechanism)
/// <summary>
/// Tries to destroy the given <see cref="SharedMechanismComponent"/> from
/// this part.
/// The mechanism won't be deleted if it is not in this body part.
/// </summary>
/// <returns>
/// True if the mechanism was in this body part and destroyed,
/// false otherwise.
/// </returns>
public bool DeleteMechanism(SharedMechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
@@ -277,7 +302,7 @@ namespace Content.Shared.Body.Part
return true;
}
private void AddedToBody(IBody body)
private void AddedToBody(SharedBodyComponent body)
{
Owner.Transform.LocalRotation = 0;
Owner.Transform.AttachParent(body.Owner);
@@ -289,7 +314,7 @@ namespace Content.Shared.Body.Part
}
}
private void RemovedFromBody(IBody old)
private void RemovedFromBody(SharedBodyComponent old)
{
if (!Owner.Transform.Deleted)
{
@@ -304,10 +329,13 @@ namespace Content.Shared.Body.Part
}
}
protected virtual void OnAddedToBody(IBody body) { }
protected virtual void OnAddedToBody(SharedBodyComponent body) { }
protected virtual void OnRemovedFromBody(IBody old) { }
protected virtual void OnRemovedFromBody(SharedBodyComponent old) { }
/// <summary>
/// Gibs the body part.
/// </summary>
public virtual void Gib()
{
foreach (var mechanism in _mechanisms)
@@ -315,12 +343,44 @@ namespace Content.Shared.Body.Part
RemoveMechanism(mechanism);
}
}
public bool HasProperty(Type type)
{
return Owner.HasComponent(type);
}
public bool HasProperty<T>() where T : class, IBodyPartProperty
{
return HasProperty(typeof(T));
}
public bool TryGetProperty(Type type,
[NotNullWhen(true)] out IBodyPartProperty? property)
{
if (!Owner.TryGetComponent(type, out var component))
{
property = null;
return false;
}
return (property = component as IBodyPartProperty) != null;
}
public bool TryGetProperty<T>([NotNullWhen(true)] out T? property) where T : class, IBodyPartProperty
{
return Owner.TryGetComponent(out property);
}
public bool HasMechanismBehavior<T>() where T : SharedMechanismBehavior
{
return Mechanisms.Any(m => m.HasBehavior<T>());
}
}
[Serializable, NetSerializable]
public class BodyPartComponentState : ComponentState
{
[NonSerialized] private List<IMechanism>? _mechanisms;
[NonSerialized] private List<SharedMechanismComponent>? _mechanisms;
public readonly EntityUid[] MechanismIds;
@@ -329,7 +389,7 @@ namespace Content.Shared.Body.Part
MechanismIds = mechanismIds;
}
public List<IMechanism> Mechanisms(IEntityManager? entityManager = null)
public List<SharedMechanismComponent> Mechanisms(IEntityManager? entityManager = null)
{
if (_mechanisms != null)
{
@@ -338,7 +398,7 @@ namespace Content.Shared.Body.Part
entityManager ??= IoCManager.Resolve<IEntityManager>();
var mechanisms = new List<IMechanism>(MechanismIds.Length);
var mechanisms = new List<SharedMechanismComponent>(MechanismIds.Length);
foreach (var id in MechanismIds)
{
@@ -347,7 +407,7 @@ namespace Content.Shared.Body.Part
continue;
}
if (!entity.TryGetComponent(out IMechanism? mechanism))
if (!entity.TryGetComponent(out SharedMechanismComponent? mechanism))
{
continue;
}