Fixes inventories and throwing. (#133)
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committed by
Pieter-Jan Briers
parent
37df61113e
commit
69946c79d8
@@ -154,7 +154,7 @@ namespace Content.Server.GameObjects.EntitySystems
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// pop off an item, or throw the single item in hand.
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if (!throwEnt.TryGetComponent(out StackComponent stackComp) || stackComp.Count < 2)
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{
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handsComp.Drop(handsComp.ActiveIndex, null);
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handsComp.Drop(handsComp.ActiveIndex);
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}
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else
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{
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