Set requiredSlipSpeed default value to 0,1 to avoid slipping while standing still (#2582)
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@@ -149,7 +149,7 @@ namespace Content.Shared.GameObjects.Components.Movement
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serializer.DataField(this, x => x.ParalyzeTime, "paralyzeTime", 3f);
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serializer.DataField(this, x => x.IntersectPercentage, "intersectPercentage", 0.3f);
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serializer.DataField(this, x => x.RequiredSlipSpeed, "requiredSlipSpeed", 0f);
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serializer.DataField(this, x => x.RequiredSlipSpeed, "requiredSlipSpeed", 0.1f);
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serializer.DataField(this, x => x.LaunchForwardsMultiplier, "launchForwardsMultiplier", 1f);
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serializer.DataField(this, x => x.Slippery, "slippery", true);
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}
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