From 6967e8b7f85dc604d4c1df2c1737174ef6d12443 Mon Sep 17 00:00:00 2001 From: Morshu32 Date: Wed, 18 Nov 2020 21:58:36 +0100 Subject: [PATCH] Set requiredSlipSpeed default value to 0,1 to avoid slipping while standing still (#2582) --- .../GameObjects/Components/Movement/SharedSlipperyComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/GameObjects/Components/Movement/SharedSlipperyComponent.cs b/Content.Shared/GameObjects/Components/Movement/SharedSlipperyComponent.cs index 9f12850f8b..0276a9040b 100644 --- a/Content.Shared/GameObjects/Components/Movement/SharedSlipperyComponent.cs +++ b/Content.Shared/GameObjects/Components/Movement/SharedSlipperyComponent.cs @@ -149,7 +149,7 @@ namespace Content.Shared.GameObjects.Components.Movement serializer.DataField(this, x => x.ParalyzeTime, "paralyzeTime", 3f); serializer.DataField(this, x => x.IntersectPercentage, "intersectPercentage", 0.3f); - serializer.DataField(this, x => x.RequiredSlipSpeed, "requiredSlipSpeed", 0f); + serializer.DataField(this, x => x.RequiredSlipSpeed, "requiredSlipSpeed", 0.1f); serializer.DataField(this, x => x.LaunchForwardsMultiplier, "launchForwardsMultiplier", 1f); serializer.DataField(this, x => x.Slippery, "slippery", true); }