Cleanup SpriteComponent warnings in map renderer (#37609)
* 3 warnings in EntityPainter * 1 warning in MapPainter
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@@ -45,7 +45,7 @@ namespace Content.MapRenderer.Painters
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var server = pair.Server;
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var client = pair.Client;
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Console.WriteLine($"Loaded client and server in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
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Console.WriteLine($"Loaded client and server in {(int)stopwatch.Elapsed.TotalMilliseconds} ms");
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stopwatch.Restart();
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@@ -56,7 +56,7 @@ namespace Content.MapRenderer.Painters
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{
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if (cEntityManager.TryGetComponent(cPlayerManager.LocalEntity, out SpriteComponent? sprite))
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{
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sprite.Visible = false;
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cEntityManager.System<SpriteSystem>().SetVisible((cPlayerManager.LocalEntity.Value, sprite), false);
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}
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});
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