Cleanup SpriteComponent warnings in map renderer (#37609)
* 3 warnings in EntityPainter * 1 warning in MapPainter
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@@ -22,12 +22,14 @@ public sealed class EntityPainter
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private readonly Image _errorImage;
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private readonly IEntityManager _sEntityManager;
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private readonly SpriteSystem _sprite;
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public EntityPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
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{
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_resManager = client.ResolveDependency<IResourceManager>();
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_sEntityManager = server.ResolveDependency<IEntityManager>();
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_sprite = client.ResolveDependency<IEntityManager>().System<SpriteSystem>();
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_images = new Dictionary<(string path, string state), Image>();
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_errorImage = Image.Load<Rgba32>(_resManager.ContentFileRead("/Textures/error.rsi/error.png"));
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@@ -44,10 +46,10 @@ public sealed class EntityPainter
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foreach (var entity in entities)
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{
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Run(canvas, entity, xformSystem, customOffset);;
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Run(canvas, entity, xformSystem, customOffset);
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}
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Console.WriteLine($"{nameof(EntityPainter)} painted {entities.Count} entities in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
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Console.WriteLine($"{nameof(EntityPainter)} painted {entities.Count} entities in {(int)stopwatch.Elapsed.TotalMilliseconds} ms");
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}
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public void Run(Image canvas, EntityData entity, SharedTransformSystem xformSystem, Vector2 customOffset = default)
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@@ -92,7 +94,7 @@ public sealed class EntityPainter
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image = image.CloneAs<Rgba32>();
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static (int, int, int, int) GetRsiFrame(RSI? rsi, Image image, EntityData entity, ISpriteLayer layer, int direction)
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(int, int, int, int) GetRsiFrame(RSI? rsi, Image image, EntityData entity, ISpriteLayer layer, int direction)
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{
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if (rsi is null)
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return (0, 0, EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
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@@ -100,17 +102,17 @@ public sealed class EntityPainter
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var statesX = image.Width / rsi.Size.X;
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var statesY = image.Height / rsi.Size.Y;
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var stateCount = statesX * statesY;
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var frames = stateCount / entity.Sprite.GetLayerDirectionCount(layer);
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var frames = stateCount / _sprite.LayerGetDirectionCount((SpriteComponent.Layer)layer);
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var target = direction * frames;
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var targetY = target / statesX;
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var targetX = target % statesX;
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return (targetX * rsi.Size.X, targetY * rsi.Size.Y, rsi.Size.X, rsi.Size.Y);
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}
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var dir = entity.Sprite.GetLayerDirectionCount(layer) switch
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var dir = _sprite.LayerGetDirectionCount((SpriteComponent.Layer)layer) switch
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{
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0 => 0,
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_ => (int) layer.EffectiveDirection(worldRotation)
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_ => (int)layer.EffectiveDirection(worldRotation)
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};
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var (x, y, width, height) = GetRsiFrame(rsi, image, entity, layer, dir);
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@@ -125,9 +127,9 @@ public sealed class EntityPainter
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image.Mutate(o => o.Crop(rect));
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var spriteRotation = 0f;
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if (!entity.Sprite.NoRotation && !entity.Sprite.SnapCardinals && entity.Sprite.GetLayerDirectionCount(layer) == 1)
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if (!entity.Sprite.NoRotation && !entity.Sprite.SnapCardinals && _sprite.LayerGetDirectionCount((SpriteComponent.Layer)layer) == 1)
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{
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spriteRotation = (float) worldRotation.Degrees;
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spriteRotation = (float)worldRotation.Degrees;
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}
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var colorMix = entity.Sprite.Color * layer.Color;
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@@ -136,16 +138,16 @@ public sealed class EntityPainter
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coloredImage.Mutate(o => o.BackgroundColor(imageColor));
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var (imgX, imgY) = rsi?.Size ?? (EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
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var offsetX = (int) (entity.Sprite.Offset.X + customOffset.X) * EyeManager.PixelsPerMeter;
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var offsetY = (int) (entity.Sprite.Offset.Y + customOffset.X) * EyeManager.PixelsPerMeter;
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var offsetX = (int)(entity.Sprite.Offset.X + customOffset.X) * EyeManager.PixelsPerMeter;
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var offsetY = (int)(entity.Sprite.Offset.Y + customOffset.X) * EyeManager.PixelsPerMeter;
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image.Mutate(o => o
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.DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1)
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.Resize(imgX, imgY)
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.Flip(FlipMode.Vertical)
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.Rotate(spriteRotation));
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var pointX = (int) entity.X + offsetX - imgX / 2;
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var pointY = (int) entity.Y + offsetY - imgY / 2;
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var pointX = (int)entity.X + offsetX - imgX / 2;
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var pointY = (int)entity.Y + offsetY - imgY / 2;
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canvas.Mutate(o => o.DrawImage(image, new Point(pointX, pointY), 1));
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}
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}
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@@ -45,7 +45,7 @@ namespace Content.MapRenderer.Painters
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var server = pair.Server;
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var client = pair.Client;
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Console.WriteLine($"Loaded client and server in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
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Console.WriteLine($"Loaded client and server in {(int)stopwatch.Elapsed.TotalMilliseconds} ms");
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stopwatch.Restart();
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@@ -56,7 +56,7 @@ namespace Content.MapRenderer.Painters
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{
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if (cEntityManager.TryGetComponent(cPlayerManager.LocalEntity, out SpriteComponent? sprite))
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{
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sprite.Visible = false;
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cEntityManager.System<SpriteSystem>().SetVisible((cPlayerManager.LocalEntity.Value, sprite), false);
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}
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});
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