Misc audio and related changes for replays (#12578)
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@@ -163,7 +163,7 @@ public sealed partial class StoreSystem : EntitySystem
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}
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listing.PurchaseAmount++; //track how many times something has been purchased
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_audio.Play(component.BuySuccessSound, Filter.SinglePlayer(msg.Session), uid); //cha-ching!
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_audio.PlayEntity(component.BuySuccessSound, msg.Session, uid); //cha-ching!
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UpdateUserInterface(buyer, component);
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}
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