Misc audio and related changes for replays (#12578)

This commit is contained in:
Leon Friedrich
2022-11-22 13:49:48 +13:00
committed by GitHub
parent d6be5d2df3
commit 6917b0fe17
30 changed files with 64 additions and 50 deletions

View File

@@ -50,7 +50,7 @@ public sealed class NetProbeCartridgeSystem : EntitySystem
//Play scanning sound with slightly randomized pitch
//Why is there no NextFloat(float min, float max)???
var audioParams = AudioParams.Default.WithVolume(-2f).WithPitchScale((float)_random.Next(12, 21) / 10);
_audioSystem.Play(component.SoundScan, Filter.Pvs(args.InteractEvent.User), target, audioParams);
_audioSystem.PlayEntity(component.SoundScan, args.InteractEvent.User, target, audioParams);
_popupSystem.PopupCursor(Loc.GetString("net-probe-scan", ("device", target)), Filter.Entities(args.InteractEvent.User));