Misc audio and related changes for replays (#12578)
This commit is contained in:
@@ -142,7 +142,7 @@ public sealed class BodySystem : SharedBodySystem
|
||||
var filter = Filter.Pvs(bodyId.Value, entityManager: EntityManager);
|
||||
var audio = AudioParams.Default.WithVariation(0.025f);
|
||||
|
||||
_audio.Play(body.GibSound, filter, coordinates, audio);
|
||||
_audio.Play(body.GibSound, filter, coordinates, true, audio);
|
||||
|
||||
if (TryComp(bodyId, out ContainerManagerComponent? container))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user