Misc audio and related changes for replays (#12578)
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@@ -28,10 +28,10 @@ public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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_conHost.UnregisterCommand("playglobalsound");
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}
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private void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null)
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private void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null, bool replay = true)
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{
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var msg = new AdminSoundEvent(filename, audioParams);
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RaiseNetworkEvent(msg, playerFilter);
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RaiseNetworkEvent(msg, playerFilter, recordReplay: replay);
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}
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private Filter GetStationAndPvs(EntityUid source)
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@@ -50,6 +50,10 @@ public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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public void StopStationEventMusic(EntityUid source, StationEventMusicType type)
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{
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// TODO REPLAYS
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// these start & stop events are gonna be a PITA
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// theres probably some nice way of handling them. Maybe it just needs dedicated replay data (in which case these events should NOT get recorded).
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var msg = new StopStationEventMusic(type);
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var filter = GetStationAndPvs(source);
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RaiseNetworkEvent(msg, filter);
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@@ -74,6 +78,8 @@ public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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Filter filter;
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var audio = AudioParams.Default.WithVolume(-8);
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bool replay = true;
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switch (args.Length)
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{
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// No arguments, show command help.
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@@ -110,6 +116,9 @@ public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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}
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else
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{
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// TODO REPLAYS uhhh.. what to do with this?
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replay = false;
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filter = Filter.Empty();
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// Skip the first argument, which is the sound path.
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@@ -130,6 +139,6 @@ public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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break;
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}
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PlayAdminGlobal(filter, args[0], audio);
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PlayAdminGlobal(filter, args[0], audio, replay);
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}
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}
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