Misc audio and related changes for replays (#12578)

This commit is contained in:
Leon Friedrich
2022-11-22 13:49:48 +13:00
committed by GitHub
parent d6be5d2df3
commit 6917b0fe17
30 changed files with 64 additions and 50 deletions

View File

@@ -203,7 +203,7 @@ namespace Content.Server.Atmos.EntitySystems
component.ConnectStream?.Stop();
if (component.ConnectSound != null)
component.ConnectStream = _audioSys.Play(component.ConnectSound, Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.ConnectSound.Params);
component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, component.Owner);
UpdateUserInterface(component);
}
@@ -222,7 +222,7 @@ namespace Content.Server.Atmos.EntitySystems
component.DisconnectStream?.Stop();
if (component.DisconnectSound != null)
component.DisconnectStream = _audioSys.Play(component.DisconnectSound, Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.DisconnectSound.Params);
component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, component.Owner);
UpdateUserInterface(component);
}
@@ -281,7 +281,7 @@ namespace Content.Server.Atmos.EntitySystems
if(environment != null)
_atmosphereSystem.Merge(environment, component.Air);
_audioSys.Play(component.RuptureSound, Filter.Pvs(component.Owner), Transform(component.Owner).Coordinates, AudioParams.Default.WithVariation(0.125f));
_audioSys.Play(component.RuptureSound, Filter.Pvs(component.Owner), Transform(component.Owner).Coordinates, true, AudioParams.Default.WithVariation(0.125f));
QueueDel(component.Owner);
return;