Misc audio and related changes for replays (#12578)
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@@ -30,6 +30,6 @@ public sealed class DoorSystem : SharedDoorSystem
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protected override void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted)
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{
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if (GameTiming.InPrediction && GameTiming.IsFirstTimePredicted)
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Audio.Play(soundSpecifier, Filter.Local(), uid, audioParams);
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Audio.Play(soundSpecifier, Filter.Local(), uid, false, audioParams);
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}
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}
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