Adds new different reaction types. (#2114)
* Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Atmos
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{
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[Serializable, NetSerializable]
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public enum PumpVisuals
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{
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VisualState
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}
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[Serializable, NetSerializable]
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public class PumpVisualState
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{
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public readonly PipeDirection InletDirection;
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public readonly PipeDirection OutletDirection;
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public readonly ConduitLayer InletConduitLayer;
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public readonly ConduitLayer OutletConduitLayer;
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public readonly bool PumpEnabled;
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public PumpVisualState(PipeDirection inletDirection, PipeDirection outletDirection, ConduitLayer inletConduitLayer, ConduitLayer outletConduitLayer, bool pumpEnabled)
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{
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InletDirection = inletDirection;
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OutletDirection = outletDirection;
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InletConduitLayer = inletConduitLayer;
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OutletConduitLayer = outletConduitLayer;
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PumpEnabled = pumpEnabled;
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}
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}
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}
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