Adds new different reaction types. (#2114)
* Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps
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@@ -164,6 +164,16 @@ namespace Content.Server.GameObjects.Components.Fluids
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}
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}
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/// <summary>
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/// Whether adding this solution to this puddle would overflow.
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/// </summary>
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/// <param name="solution"></param>
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/// <returns></returns>
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public bool WouldOverflow(Solution solution)
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{
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return (CurrentVolume + solution.TotalVolume > _overflowVolume);
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}
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// Flow rate should probably be controlled globally so this is it for now
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internal bool TryAddSolution(Solution solution, bool sound = true, bool checkForEvaporate = true, bool checkForOverflow = true)
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{
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