Adds new different reaction types. (#2114)
* Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Movement;
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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@@ -7,5 +8,15 @@ namespace Content.Client.GameObjects.Components.Movement
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[ComponentReference(typeof(SharedSlipperyComponent))]
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public class SlipperyComponent : SharedSlipperyComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (!(curState is SlipperyComponentState state)) return;
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Slippery = state.Slippery;
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IntersectPercentage = state.IntersectPercentage;
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ParalyzeTime = state.ParalyzeTime;
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RequiredSlipSpeed = state.RequiredSlipSpeed;
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LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
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}
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}
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}
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