Adds new different reaction types. (#2114)
* Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps
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101
Content.Client/GameObjects/Components/Atmos/VaporVisualizer.cs
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101
Content.Client/GameObjects/Components/Atmos/VaporVisualizer.cs
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using System;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Animations;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class VaporVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "flick_animation";
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private Animation VaporFlick;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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var delay = 0.25f;
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var state = "chempuff";
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if (node.TryGetNode("animation_time", out var delayNode))
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{
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delay = delayNode.AsFloat();
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}
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if (node.TryGetNode("animation_state", out var stateNode))
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{
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state = stateNode.AsString();
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}
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VaporFlick = new Animation {Length = TimeSpan.FromSeconds(delay)};
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{
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var flick = new AnimationTrackSpriteFlick();
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VaporFlick.AnimationTracks.Add(flick);
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flick.LayerKey = VaporVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(state, 0f));
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.Deleted)
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{
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return;
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}
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if (component.TryGetData<double>(VaporVisuals.Rotation, out var radians))
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{
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SetRotation(component, new Angle(radians));
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}
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if (component.TryGetData<Color>(VaporVisuals.Color, out var color))
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{
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SetColor(component, color);
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}
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if (component.TryGetData<bool>(VaporVisuals.State, out var state))
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{
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SetState(component, state);
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}
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}
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private void SetState(AppearanceComponent component, bool state)
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{
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if (!state) return;
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var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
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if(!animPlayer.HasRunningAnimation(AnimationKey))
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animPlayer.Play(VaporFlick, AnimationKey);
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.Rotation = rotation;
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}
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private void SetColor(AppearanceComponent component, Color color)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.Color = color;
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}
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}
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public enum VaporVisualLayers
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{
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Base
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}
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}
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