Show ghosts popups etc through walls (#8077)
* Show ghosts popups etc through walls * Stage moment * crashes
This commit is contained in:
@@ -12,6 +12,7 @@ public sealed class ChatSystem : SharedChatSystem
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{
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{
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[Dependency] private readonly IChatManager _manager = default!;
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[Dependency] private readonly IChatManager _manager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly ExamineSystem _examineSystem = default!;
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public override void FrameUpdate(float frameTime)
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public override void FrameUpdate(float frameTime)
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{
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{
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@@ -23,6 +24,8 @@ public sealed class ChatSystem : SharedChatSystem
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var bubbles = _manager.GetSpeechBubbles();
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var bubbles = _manager.GetSpeechBubbles();
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var playerPos = player != null ? Transform(player.Value).MapPosition : MapCoordinates.Nullspace;
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var playerPos = player != null ? Transform(player.Value).MapPosition : MapCoordinates.Nullspace;
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var occluded = player != null && _examineSystem.IsOccluded(player.Value);
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foreach (var (ent, bubs) in bubbles)
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foreach (var (ent, bubs) in bubbles)
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{
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{
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if (ent == player)
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if (ent == player)
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@@ -33,7 +36,7 @@ public sealed class ChatSystem : SharedChatSystem
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var otherPos = Transform(ent).MapPosition;
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var otherPos = Transform(ent).MapPosition;
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if (!ExamineSystemShared.InRangeUnOccluded(
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if (occluded && !ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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playerPos,
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otherPos, 0f,
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otherPos, 0f,
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(ent, player), predicate))
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(ent, player), predicate))
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@@ -5,6 +5,7 @@ using Content.Shared.Examine;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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@@ -27,19 +28,18 @@ namespace Content.Client.DoAfter
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*/
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*/
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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/// <summary>
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/// <summary>
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/// We'll use an excess time so stuff like finishing effects can show.
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/// We'll use an excess time so stuff like finishing effects can show.
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/// </summary>
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/// </summary>
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public const float ExcessTime = 0.5f;
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public const float ExcessTime = 0.5f;
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private EntityUid? _attachedEntity;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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UpdatesOutsidePrediction = true;
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<PlayerAttachSysMessage>(HandlePlayerAttached);
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SubscribeNetworkEvent<CancelledDoAfterMessage>(OnCancelledDoAfter);
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SubscribeNetworkEvent<CancelledDoAfterMessage>(OnCancelledDoAfter);
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SubscribeLocalEvent<DoAfterComponent, ComponentStartup>(OnDoAfterStartup);
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SubscribeLocalEvent<DoAfterComponent, ComponentStartup>(OnDoAfterStartup);
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SubscribeLocalEvent<DoAfterComponent, ComponentShutdown>(OnDoAfterShutdown);
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SubscribeLocalEvent<DoAfterComponent, ComponentShutdown>(OnDoAfterShutdown);
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@@ -111,11 +111,6 @@ namespace Content.Client.DoAfter
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Cancel(doAfter, ev.ID);
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Cancel(doAfter, ev.ID);
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}
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}
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private void HandlePlayerAttached(PlayerAttachSysMessage message)
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{
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_attachedEntity = message.AttachedEntity;
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}
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/// <summary>
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/// <summary>
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/// For handling PVS so we dispose of controls if they go out of range
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/// For handling PVS so we dispose of controls if they go out of range
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/// </summary>
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/// </summary>
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@@ -196,17 +191,19 @@ namespace Content.Client.DoAfter
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base.Update(frameTime);
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base.Update(frameTime);
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var currentTime = _gameTiming.CurTime;
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var currentTime = _gameTiming.CurTime;
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var attached = _player.LocalPlayer?.ControlledEntity;
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// Can't see any I guess?
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// Can't see any I guess?
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if (_attachedEntity is not {Valid: true} entity || Deleted(entity))
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if (attached == null || Deleted(attached))
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return;
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return;
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// ReSharper disable once ConvertToLocalFunction
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// ReSharper disable once ConvertToLocalFunction
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var predicate = static (EntityUid uid, (EntityUid compOwner, EntityUid? attachedEntity) data)
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var predicate = static (EntityUid uid, (EntityUid compOwner, EntityUid? attachedEntity) data)
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=> uid == data.compOwner || uid == data.attachedEntity;
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=> uid == data.compOwner || uid == data.attachedEntity;
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var occluded = _examineSystem.IsOccluded(attached.Value);
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var viewbox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
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var viewbox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
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var entXform = Transform(entity);
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var entXform = Transform(attached.Value);
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var playerPos = entXform.MapPosition;
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var playerPos = entXform.MapPosition;
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foreach (var (comp, xform) in EntityManager.EntityQuery<DoAfterComponent, TransformComponent>(true))
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foreach (var (comp, xform) in EntityManager.EntityQuery<DoAfterComponent, TransformComponent>(true))
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@@ -224,11 +221,12 @@ namespace Content.Client.DoAfter
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var range = (compPos.Position - playerPos.Position).Length + 0.01f;
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var range = (compPos.Position - playerPos.Position).Length + 0.01f;
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if (comp.Owner != _attachedEntity &&
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if (occluded &&
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comp.Owner != attached &&
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!ExamineSystemShared.InRangeUnOccluded(
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!ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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playerPos,
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compPos, range,
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compPos, range,
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(comp.Owner, _attachedEntity), predicate))
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(comp.Owner, attached), predicate))
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{
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{
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Disable(comp);
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Disable(comp);
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continue;
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continue;
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@@ -20,6 +20,7 @@ namespace Content.Client.Popups
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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private readonly List<PopupLabel> _aliveLabels = new();
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private readonly List<PopupLabel> _aliveLabels = new();
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@@ -141,6 +142,7 @@ namespace Content.Client.Popups
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// ReSharper disable once ConvertToLocalFunction
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// ReSharper disable once ConvertToLocalFunction
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var predicate = static (EntityUid uid, (EntityUid? compOwner, EntityUid? attachedEntity) data)
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var predicate = static (EntityUid uid, (EntityUid? compOwner, EntityUid? attachedEntity) data)
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=> uid == data.compOwner || uid == data.attachedEntity;
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=> uid == data.compOwner || uid == data.attachedEntity;
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var occluded = player != null && _examineSystem.IsOccluded(player.Value);
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for (var i = _aliveLabels.Count - 1; i >= 0; i--)
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for (var i = _aliveLabels.Count - 1; i >= 0; i--)
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{
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{
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@@ -161,7 +163,7 @@ namespace Content.Client.Popups
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var otherPos = label.Entity != null ? Transform(label.Entity.Value).MapPosition : label.InitialPos;
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var otherPos = label.Entity != null ? Transform(label.Entity.Value).MapPosition : label.InitialPos;
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if (!ExamineSystemShared.InRangeUnOccluded(
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if (occluded && !ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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playerPos,
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otherPos, 0f,
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otherPos, 0f,
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(label.Entity, player), predicate))
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(label.Entity, player), predicate))
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@@ -102,6 +102,14 @@ namespace Content.Shared.Examine
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return ExamineRange;
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return ExamineRange;
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}
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}
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/// <summary>
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/// True if occluders are drawn for this entity, otherwise false.
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/// </summary>
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public bool IsOccluded(EntityUid uid)
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{
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return TryComp<SharedEyeComponent>(uid, out var eye) && eye.DrawFov;
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}
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public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
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public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
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{
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{
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// No, rider. This is better.
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// No, rider. This is better.
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