Random spontaneous cleanup PR (#25131)

* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
This commit is contained in:
Pieter-Jan Briers
2024-02-13 22:48:39 +01:00
committed by GitHub
parent d0c174388c
commit 68ce53ae17
210 changed files with 481 additions and 930 deletions

View File

@@ -3,7 +3,6 @@ using Content.Server.Chat.Managers;
using Content.Server.EUI;
using Content.Shared.Database;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
@@ -12,18 +11,14 @@ using Robust.Shared.Utility;
namespace Content.Server.Administration.Notes;
public sealed class AdminNotesSystem : EntitySystem, IPostInjectInit
public sealed class AdminNotesSystem : EntitySystem
{
[Dependency] private readonly IConsoleHost _console = default!;
[Dependency] private readonly IAdminNotesManager _notes = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly EuiManager _euis = default!;
public const string SawmillId = "admin.notes_system";
private ISawmill _sawmill = default!;
public override void Initialize()
{
SubscribeLocalEvent<GetVerbsEvent<Verb>>(AddVerbs);
@@ -65,7 +60,7 @@ public sealed class AdminNotesSystem : EntitySystem, IPostInjectInit
if (!_playerManager.TryGetPlayerData(e.Session.UserId, out var playerData))
{
_sawmill.Error($"Could not get player data for ID {e.Session.UserId}");
Log.Error($"Could not get player data for ID {e.Session.UserId}");
}
var username = playerData?.UserName ?? e.Session.UserId.ToString();
@@ -83,15 +78,10 @@ public sealed class AdminNotesSystem : EntitySystem, IPostInjectInit
var ui = new AdminMessageEui();
_euis.OpenEui(ui, e.Session);
ui.SetMessage(message);
// Only send the message if they haven't seen it yet
_chat.DispatchServerMessage(e.Session, messageString);
}
}
}
public void PostInject()
{
_sawmill = _logManager.GetSawmill(SawmillId);
}
}