Random spontaneous cleanup PR (#25131)

* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
This commit is contained in:
Pieter-Jan Briers
2024-02-13 22:48:39 +01:00
committed by GitHub
parent d0c174388c
commit 68ce53ae17
210 changed files with 481 additions and 930 deletions

View File

@@ -64,7 +64,8 @@ namespace Content.Client.Tabletop
return;
// If there is no player entity, return
if (_playerManager.LocalPlayer is not { ControlledEntity: { } playerEntity }) return;
if (_playerManager.LocalEntity is not { } playerEntity)
return;
if (!CanSeeTable(playerEntity, _table))
{
@@ -85,7 +86,7 @@ namespace Content.Client.Tabletop
// If the dragged entity has another dragging player, drop the item
// This should happen if the local player is dragging an item, and another player grabs it out of their hand
if (draggableComponent.DraggingPlayer != null &&
draggableComponent.DraggingPlayer != _playerManager.LocalPlayer?.Session.UserId)
draggableComponent.DraggingPlayer != _playerManager.LocalSession!.UserId)
{
StopDragging(false);
return;
@@ -186,7 +187,7 @@ namespace Content.Client.Tabletop
private bool OnMouseDown(in PointerInputCmdArgs args)
{
// Return if no player entity
if (_playerManager.LocalPlayer is not {ControlledEntity: { } playerEntity})
if (_playerManager.LocalEntity is not { } playerEntity)
return false;
var entity = args.EntityUid;