Add sounds when inserting/missing into a disposal (#22077)

This commit is contained in:
zero
2023-12-02 11:19:32 -06:00
committed by GitHub
parent 008a541885
commit 68a71655d2
2 changed files with 30 additions and 3 deletions

View File

@@ -17,6 +17,19 @@ public abstract partial class SharedDisposalUnitComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
/// <summary>
/// Sound played when an object is inserted into the disposal unit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("soundInsert")]
public SoundSpecifier? InsertSound = new SoundPathSpecifier("/Audio/Effects/trashbag1.ogg");
/// <summary>
/// Sound played when an item is thrown and misses the disposal unit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("soundMiss")]
public SoundSpecifier? MissSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
/// <summary>
/// State for this disposals unit.
/// </summary>