Add sounds when inserting/missing into a disposal (#22077)
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@@ -17,6 +17,19 @@ public abstract partial class SharedDisposalUnitComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
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public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
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/// <summary>
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/// Sound played when an object is inserted into the disposal unit.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("soundInsert")]
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public SoundSpecifier? InsertSound = new SoundPathSpecifier("/Audio/Effects/trashbag1.ogg");
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/// <summary>
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/// Sound played when an item is thrown and misses the disposal unit.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("soundMiss")]
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public SoundSpecifier? MissSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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/// <summary>
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/// State for this disposals unit.
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/// </summary>
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