PlantHolderVisualizer component system refactor (#10091)

* Converted PlantHolderVisualizer to component and system.

* Cleaned up Botany folder.

* Converted initialization of HydroTrayVisualizer under PlantHolderVisualizerSystem to it's own GenericVisualizer.

* Cleaned up hydro_tray.yml.
This commit is contained in:
Steven K
2022-07-30 19:18:49 -07:00
committed by GitHub
parent 3365333ba0
commit 68a5fcb7f8
9 changed files with 111 additions and 117 deletions

View File

@@ -0,0 +1,6 @@
namespace Content.Client.Botany.Components;
[RegisterComponent]
public sealed class PlantHolderVisualsComponent : Component
{
}

View File

@@ -1,4 +1,4 @@
namespace Content.Client.Botany;
namespace Content.Client.Botany.Components;
[RegisterComponent]
public sealed class PotencyVisualsComponent : Component

View File

@@ -1,111 +0,0 @@
using Content.Shared.Botany;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.Botany
{
[UsedImplicitly]
public sealed class PlantHolderVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
sprite.LayerMapReserveBlank(PlantHolderLayers.Plant);
sprite.LayerMapReserveBlank(PlantHolderLayers.HealthLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.WaterLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.NutritionLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.AlertLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.HarvestLight);
var hydroTools = new ResourcePath("Structures/Hydroponics/overlays.rsi");
sprite.LayerSetSprite(PlantHolderLayers.HealthLight,
new SpriteSpecifier.Rsi(hydroTools, "lowhealth3"));
sprite.LayerSetSprite(PlantHolderLayers.WaterLight,
new SpriteSpecifier.Rsi(hydroTools, "lowwater3"));
sprite.LayerSetSprite(PlantHolderLayers.NutritionLight,
new SpriteSpecifier.Rsi(hydroTools, "lownutri3"));
sprite.LayerSetSprite(PlantHolderLayers.AlertLight,
new SpriteSpecifier.Rsi(hydroTools, "alert3"));
sprite.LayerSetSprite(PlantHolderLayers.HarvestLight,
new SpriteSpecifier.Rsi(hydroTools, "harvest3"));
// Let's make those invisible for now.
sprite.LayerSetVisible(PlantHolderLayers.Plant, false);
sprite.LayerSetVisible(PlantHolderLayers.HealthLight, false);
sprite.LayerSetVisible(PlantHolderLayers.WaterLight, false);
sprite.LayerSetVisible(PlantHolderLayers.NutritionLight, false);
sprite.LayerSetVisible(PlantHolderLayers.AlertLight, false);
sprite.LayerSetVisible(PlantHolderLayers.HarvestLight, false);
// Pretty unshaded lights!
sprite.LayerSetShader(PlantHolderLayers.HealthLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.WaterLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.NutritionLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.AlertLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.HarvestLight, "unshaded");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
if (component.TryGetData<string>(PlantHolderVisuals.PlantRsi, out var rsi)
&& component.TryGetData<string>(PlantHolderVisuals.PlantState, out var state))
{
var valid = !string.IsNullOrWhiteSpace(state);
sprite.LayerSetVisible(PlantHolderLayers.Plant, valid);
if(valid)
{
sprite.LayerSetRSI(PlantHolderLayers.Plant, rsi);
sprite.LayerSetState(PlantHolderLayers.Plant, state);
}
}
if (component.TryGetData<bool>(PlantHolderVisuals.HealthLight, out var health))
{
sprite.LayerSetVisible(PlantHolderLayers.HealthLight, health);
}
if (component.TryGetData<bool>(PlantHolderVisuals.WaterLight, out var water))
{
sprite.LayerSetVisible(PlantHolderLayers.WaterLight, water);
}
if (component.TryGetData<bool>(PlantHolderVisuals.NutritionLight, out var nutrition))
{
sprite.LayerSetVisible(PlantHolderLayers.NutritionLight, nutrition);
}
if (component.TryGetData<bool>(PlantHolderVisuals.AlertLight, out var alert))
{
sprite.LayerSetVisible(PlantHolderLayers.AlertLight, alert);
}
if (component.TryGetData<bool>(PlantHolderVisuals.HarvestLight, out var harvest))
{
sprite.LayerSetVisible(PlantHolderLayers.HarvestLight, harvest);
}
}
}
public enum PlantHolderLayers : byte
{
Plant,
HealthLight,
WaterLight,
NutritionLight,
AlertLight,
HarvestLight,
}
}

View File

@@ -0,0 +1,54 @@
using Content.Client.Botany.Components;
using Content.Shared.Botany;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Botany;
public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlantHolderVisualsComponent, ComponentInit>(OnComponentInit);
}
private void OnComponentInit(EntityUid uid, PlantHolderVisualsComponent component, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerMapReserveBlank(PlantHolderLayers.Plant);
sprite.LayerSetVisible(PlantHolderLayers.Plant, false);
}
protected override void OnAppearanceChange(EntityUid uid, PlantHolderVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.Component.TryGetData<string>(PlantHolderVisuals.PlantRsi, out var rsi)
&& args.Component.TryGetData<string>(PlantHolderVisuals.PlantState, out var state))
{
var valid = !string.IsNullOrWhiteSpace(state);
args.Sprite.LayerSetVisible(PlantHolderLayers.Plant, valid);
if (valid)
{
args.Sprite.LayerSetRSI(PlantHolderLayers.Plant, rsi);
args.Sprite.LayerSetState(PlantHolderLayers.Plant, state);
}
}
}
}
public enum PlantHolderLayers : byte
{
Plant,
HealthLight,
WaterLight,
NutritionLight,
AlertLight,
HarvestLight,
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.Botany;
using Content.Client.Botany.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Botany;

View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->

View File

@@ -38,6 +38,7 @@ namespace Content.Server.Entry
"PipeColorVisuals",
"FireVisuals",
"CrematoriumVisuals",
"PlantHolderVisuals",
};
}
}

View File

@@ -18,8 +18,52 @@
- type: Anchorable
- type: Pullable
- type: Sprite
sprite: Structures/Hydroponics/containers.rsi
layers:
- sprite: Structures/Hydroponics/containers.rsi
state: hydrotray3
- sprite: Structures/Hydroponics/overlays.rsi
state: lowhealth3
map: [ "health_alert" ]
visible: false
- sprite: Structures/Hydroponics/overlays.rsi
state: lowwater3
map: [ "water_alert" ]
visible: false
- sprite: Structures/Hydroponics/overlays.rsi
state: lownutri3
map: [ "nutri_alert" ]
visible: false
- sprite: Structures/Hydroponics/overlays.rsi
state: alert3
map: [ "undefined_alert" ]
visible: false
- sprite: Structures/Hydroponics/overlays.rsi
state: harvest3
map: [ "harvest_alert" ]
visible: false
- type: Appearance
- type: GenericVisualizer
visuals:
enum.PlantHolderVisuals.HealthLight:
health_alert:
True: { visible: true }
False: { visible: false }
enum.PlantHolderVisuals.WaterLight:
water_alert:
True: { visible: true }
False: { visible: false }
enum.PlantHolderVisuals.NutritionLight:
nutri_alert:
True: { visible: true }
False: { visible: false }
enum.PlantHolderVisuals.AlertLight:
undefined_alert:
True: { visible: true }
False: { visible: false }
enum.PlantHolderVisuals.HarvestLight:
harvest_alert:
True: { visible: true }
False: { visible: false }
- type: PlantHolder
drawWarnings: true
- type: Construction

View File

@@ -53,5 +53,4 @@
- !type:AddToSolutionReaction
solution: soil
- type: Appearance
visuals:
- type: PlantHolderVisualizer
- type: PlantHolderVisuals