Refactor magvisualizer (#8568)
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using Content.Client.Weapons.Ranged.Systems;
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namespace Content.Client.Weapons.Ranged.Components;
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/// <summary>
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/// Visualizer for gun mag presence; can change states based on ammo count or toggle visibility entirely.
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/// </summary>
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[RegisterComponent, Friend(typeof(GunSystem))]
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public sealed class MagazineVisualsComponent : Component
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{
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/// <summary>
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/// What RsiState we use.
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/// </summary>
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[DataField("magState")] public string? MagState;
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/// <summary>
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/// How many steps there are
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/// </summary>
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[DataField("steps")] public int MagSteps;
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/// <summary>
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/// Should we hide when the count is 0
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/// </summary>
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[DataField("zeroVisible")] public bool ZeroVisible;
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}
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public enum GunVisualLayers : byte
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{
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Base,
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BaseUnshaded,
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Mag,
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MagUnshaded,
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}
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