Outlines moved to InteractionOutlineComponent, now change color when in interaction range.

This commit is contained in:
Pieter-Jan Briers
2019-12-06 02:08:17 +01:00
parent a912c999a9
commit 689d16ee65
34 changed files with 153 additions and 15 deletions

View File

@@ -0,0 +1,59 @@
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public class InteractionOutlineComponent : Component
{
private const string ShaderInRange = "selection_outline_inrange";
private const string ShaderOutOfRange = "selection_outline";
public override string Name => "InteractionOutline";
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
private ShaderInstance _selectionShaderInstance;
private ShaderInstance _selectionShaderInRangeInstance;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
_selectionShaderInRangeInstance = _prototypeManager.Index<ShaderPrototype>(ShaderInRange).Instance();
_selectionShaderInstance = _prototypeManager.Index<ShaderPrototype>(ShaderOutOfRange).Instance();
}
public void OnMouseEnter(bool inInteractionRange)
{
if (Owner.TryGetComponent(out ISpriteComponent sprite))
{
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
}
}
public void OnMouseLeave()
{
if (Owner.TryGetComponent(out ISpriteComponent sprite))
{
sprite.PostShader = null;
sprite.RenderOrder = 0;
}
}
public void UpdateInRange(bool inInteractionRange)
{
if (Owner.TryGetComponent(out ISpriteComponent sprite))
{
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
}
}
}
}