biggest gridinv update OF ALL TIME (#25834)
* add SaveItemLocation keybind * make item direction public to avoid having to change between Angle for no reason * add item location saving * show * Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position. * w * code style * Make taken spots appear blue * style * ! --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: notquitehadouken <tripwiregamer@gmail.com> Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
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@@ -32,6 +32,14 @@ namespace Content.Shared.Storage
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Dictionary<EntityUid, ItemStorageLocation> StoredItems = new();
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/// <summary>
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/// A dictionary storing each saved item to its location in the grid.
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/// When trying to quick insert an item, if there is an empty location with the same name it will be placed there.
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/// Multiple items with the same name can be saved, they will be checked individually.
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/// </summary>
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[DataField]
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public Dictionary<string, List<ItemStorageLocation>> SavedLocations = new();
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/// <summary>
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/// A list of boxes that comprise a combined grid that determines the location that items can be stored.
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/// </summary>
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@@ -171,6 +179,20 @@ namespace Content.Shared.Storage
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}
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}
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[Serializable, NetSerializable]
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public sealed class StorageSaveItemLocationEvent : EntityEventArgs
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{
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public readonly NetEntity Item;
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public readonly NetEntity Storage;
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public StorageSaveItemLocationEvent(NetEntity item, NetEntity storage)
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{
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Item = item;
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Storage = storage;
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}
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}
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/// <summary>
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/// Network event for displaying an animation of entities flying into a storage entity
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