Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>())
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foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>(true))
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{
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slipperyComp.Update();
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}
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