Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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{
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base.Update(frameTime);
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foreach (var comp in ComponentManager.EntityQuery<RadiationPulseComponent>())
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foreach (var comp in ComponentManager.EntityQuery<RadiationPulseComponent>(true))
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{
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comp.Update(frameTime);
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var ent = comp.Owner;
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