Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
var shouldUpdate = curTimeSingulo >= 1f;
|
||||
var shouldPull = curTimePull >= 0.2f;
|
||||
if (!shouldUpdate && !shouldPull) return;
|
||||
var singulos = ComponentManager.EntityQuery<SingularityComponent>();
|
||||
var singulos = ComponentManager.EntityQuery<SingularityComponent>(true);
|
||||
|
||||
if (curTimeSingulo >= 1f)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user