Pausing content (#3061)

* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-04 00:20:48 +11:00
committed by GitHub
parent c40ac26ced
commit 684ec60be6
65 changed files with 69 additions and 71 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.EntitySystems
private void HandleTileChanged(object sender, TileChangedEventArgs eventArgs)
{
// If this gets hammered you could probably queue up all the tile changes every tick but I doubt that would ever happen.
foreach (var (puddle, snapGrid) in ComponentManager.EntityQuery<PuddleComponent, SnapGridComponent>())
foreach (var (puddle, snapGrid) in ComponentManager.EntityQuery<PuddleComponent, SnapGridComponent>(true))
{
// If the tile becomes space then delete it (potentially change by design)
if (eventArgs.NewTile.GridIndex == puddle.Owner.Transform.GridID &&