Pausing content (#3061)

* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-04 00:20:48 +11:00
committed by GitHub
parent c40ac26ced
commit 684ec60be6
65 changed files with 69 additions and 71 deletions

View File

@@ -86,7 +86,7 @@ namespace Content.Server.GameObjects.EntitySystems
else
{
return pointer.InRangeUnOccluded(coordinates, 15, e => e == pointer);
}
}
}
public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
@@ -199,7 +199,7 @@ namespace Content.Server.GameObjects.EntitySystems
public override void Update(float frameTime)
{
foreach (var component in ComponentManager.EntityQuery<PointingArrowComponent>())
foreach (var component in ComponentManager.EntityQuery<PointingArrowComponent>(true))
{
component.Update(frameTime);
}