Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.EntitySystems
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if (_accumulatedFrameTime >= 10)
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{
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foreach (var morgue in ComponentManager.EntityQuery<MorgueEntityStorageComponent>())
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foreach (var morgue in ComponentManager.EntityQuery<MorgueEntityStorageComponent>(true))
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{
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morgue.Update();
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}
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