Pausing content (#3061)

* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-04 00:20:48 +11:00
committed by GitHub
parent c40ac26ced
commit 684ec60be6
65 changed files with 69 additions and 71 deletions

View File

@@ -11,7 +11,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<CloningPodComponent>())
foreach (var comp in ComponentManager.EntityQuery<CloningPodComponent>(true))
{
comp.Update(frameTime);
}
@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
if (!Minds.ContainsValue(mind))
{
Minds.Add(Minds.Count(), mind);
Minds.Add(Minds.Count, mind);
}
}