Pausing content (#3061)

* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-04 00:20:48 +11:00
committed by GitHub
parent c40ac26ced
commit 684ec60be6
65 changed files with 69 additions and 71 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.EntitySystems
if (_lastUpdate < UpdateDelay) return;
// creadth: everything exposable by atmos should be updated as well
foreach (var atmosExposedComponent in EntityManager.ComponentManager.EntityQuery<AtmosExposedComponent>())
foreach (var atmosExposedComponent in EntityManager.ComponentManager.EntityQuery<AtmosExposedComponent>(true))
{
var tile = atmosExposedComponent.Owner.Transform.Coordinates.GetTileAtmosphere(EntityManager);
if (tile == null) continue;