Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -144,7 +144,7 @@ namespace Content.Server.GameObjects.Components.Observer
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private List<WarpPointComponent> FindWaypoints()
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{
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var comp = IoCManager.Resolve<IComponentManager>();
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return comp.EntityQuery<WarpPointComponent>().ToList();
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return comp.EntityQuery<WarpPointComponent>(true).ToList();
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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